﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Kinect
{
    public class MouseEvent:EventArgs
    {
        public float x;
        public float y;
        public MouseEvent(float X, float Y)
        {
            x = X*1024;
            y = Y*768;
        }
    }
}
